Effective Prototyping for Software Makers,
Edition 1Editors: By Jonathan Arnowitz, Michael Arent and Nevin Berger
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Description
Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.
This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools.
This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.
Key Features
* A prototyping process with guidelines, templates, and worksheets;* Overviews and step-by-step guides for 9 common prototyping techniques;* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;* Templates and other resources used in the book available on the Web for reuse;* Clearly-explained concepts and guidelines;* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototypingAbout the author
By Jonathan Arnowitz, Google, Inc., Mountain View, CA, USA; Michael Arent, SAP Labs, Palo Alto, CA, USA and Nevin Berger, Ziff Davis Media, San Francisco, CA, USA
Dedication
Acknowledgments
Preface
About the Authors
Chapter 1: Why Prototyping?
Chapter 2: The Effective Prototyping Process
Phase I: Plan Your Prototype
Chapter 3: Verify Prototype Assumptions and Requirements
Chapter 4: Develop Task Flows and Scenarios
Chapter 5: Define Prototype Content and Fidelity
Phase II: Specification of Prototyping
Chapter 6: Determine Characteristics
Chapter 7: Choose a Method
Chapter 8: Choose A Prototyping Tool
Phase III: Design Your Prototype
Chapter 9: Establish the Design Criteria
Chapter 10: Create the Design
Phase IV: Results of Prototyping
Chapter 11: Review the Design
Chapter 12: Validate and Iterate the Prototype
Chapter 13: Deploy the Design
Chapter 14: Card Sorting Prototyping
Chapter 15: Wireframe Prototyping
Chapter 16: Storyboard Prototyping
Chapter 17: Paper Prototyping
Chapter 18: Digital Interactive Prototyping
Chapter 19: Blank Model Prototyping
Chapter 20: Video Prototyping
Chapter 21: Wizard-of-oz Protoyping
Chapter 22: Coded Prototyping
Chapter 23: Prototyping with Office Suite Applications
Chapter 24: Prototyping with Visio
Chapter 25: Prototyping with Acrobat
Glossary
Subject Index